** Command: c:\DOCUME~1\techcon\desktop\NEWFOL~1\hlrad.exe Submit detailed bug reports to BEGIN hlvis -Ĭommand line: c:\DOCUME~1\techcon\desktop\NEWFOL~1\hlvis.exe E:\steamapps\merlock73\half-life\ns\maps\test ** Command: c:\DOCUME~1\techcon\desktop\NEWFOL~1\hlvis.exe > Check the file E:\steamapps\merlock73\half-life\ns\maps\test.log for the cause. Submit detailed bug reports to BEGIN hlbsp -Ĭommand line: c:\DOCUME~1\techcon\desktop\NEWFOL~1\hlbsp.exe E:\steamapps\merlock73\half-life\ns\maps\test ** Command: c:\DOCUME~1\techcon\desktop\NEWFOL~1\hlbsp.exe Howto Fix: Make sure the wad's listed in the level editor actually all existĮrror: Could not open wad file \steamapps\merlock73\half-life\ns\ns2.wad Contains 0 used textures, 0.00 percent of map (8 textures in wad)Įrror: Could not open wad file \steamapps\merlock73\half-life\ns\ns.wadĭescription: The compile tools could not locate a wad file that the map was referencing. Including Wadfile: \documents and settings\techcon\desktop\new folder\zhlt.wad Warning: Wad file '\steamapps\merlock73\half-life\ns\ns2.wad' not found Warning: Wad file '\steamapps\merlock73\half-life\ns\ns.wad' not found Max lighting memory īrush union threshold Ġ brushes (totalling 0 sides) discarded from clipping hulls Submit detailed bug reports to BEGIN hlcsg -Ĭommand line: c:\DOCUME~1\techcon\desktop\NEWFOL~1\hlcsg.exe E:\steamapps\merlock73\half-life\ns\maps\testĮntering E:\steamapps\merlock73\half-life\ns\maps\test.map Zoner's Half-Life Compilation Tools - Custom Buildīased on code modifications by Sean 'Zoner' Cavanaughīased on Valve's version, modified with permission. ** Parameters: "E:\steamapps\merlock73\half-life\ns\maps\test" ** Command: c:\DOCUME~1\techcon\desktop\NEWFOL~1\hlcsg.exe ** Parameters: "c:\documents and settings\techcon\desktop\test.map" "E:\steamapps\merlock73\half-life\ns\maps\test.map" ** Parameters: E:\steamapps\merlock73\half-life\hl.exe Lmao and go figure.I get a window that pops up and says: YES. I use the default compiler and have the following checked: Run CSG:Normal/Run BSP: Normal/Run VIS: Normal/Run RAD: Normal create a test map which is a simple block hollowed to 32 width with a single spawn point and a lightġ4. BP: CSG, BSP, VIS, RAD: HLCSG, HLBSP, HLVIS, HLRADġ3. Game Configurations (GC) Edit: Natural SelectionĨ. Ok Heres what I am doing and have done years ago, step by step:Ģ.
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